(DLの方法など詳細については、ググってください)
- Screen関数について
事前にセットされた描画情報を表示する。
windowPtr: window番号を入力する。windowPtr = Screen('Open',0,0)などで得られる。"windowPtr" is the id of the onscreen window whose content should be shown at
flip time.
when: "when" specifies when to flip: If set to zero (default), it will flip
on the next possible video retrace. If set to a value when > 0, it will flip at
the first video retrace after system time 'when' has been reached.
dontclear: "dontclear" If set to 1, flip will not clear the framebuffer after Flip - this allows
incremental drawing of stimuli. The default is zero, which will clear the
framebuffer to background color after each flip. A value of 2 will prevent Flip
from doing anything to the framebuffer after flip. This leaves the job of
setting up the buffer to you - the framebuffer is in an undefined state after
flip.
dontsync: "dontsync" If set to zero (default), Flip will sync to the vertical
retrace and will pause execution of your script until the Flip has happened. If
set to 1, Flip will still synchronize stimulus onset to the vertical retrace,
but will *not* wait for the flip to happen: Flip returns immediately and all
returned timestamps are invalid. A value of 2 will cause Flip to show the
stimulus *immediately* without waiting/syncing to the vertical retrace.
multiflip: "multiflip" defaults to zero: If set to a value greater than zero, Flip will
flip *all* onscreen windows instead of just the specified one. This allows to
synchronize stimulus onset on multiple displays, e.g., for multidisplay stereo
setups or haploscopes. You need to (somehow) synchronize all attached displays
for this to operate tear-free. Flip (optionally) returns a high-precision
estimate of the system time (in seconds) when the actual flip has happened in
the return argument
ex) fixation point と barを表示
%凝視点の線分座標
FixationXY =...
[-20, 20, 0, 0;
0, 0, -20, 20];
AttentionBarXY =...
[-390, -390, 390, 390;
30, -30, 30, -30];
Screen('DrawLines', win, FixationXY, 2, [255 0 0], [centerX, centerY]);
Screen('DrawLines', win, AttentionBarXY, 3, [255 255 255], [centerX, centerY]);
Screen('Flip', win);